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Apocalypse Ant SwarmCreature 18


UncommonGargantuanAnimalSwarm
Source Pathfinder #174: Shadows of the Ancients
Perception +30 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +27
Str -1, Dex +9, Con +7, Int -5, Wis +6, Cha -4

AC 41; Fort +31; Reflex +33; Will +27;
HP 260
Speed 30 feet (fly 30 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 20, Splash Damage 20
Resistances Bludgeoning 10, Piercing 20, Slashing 20

Cling Reaction

Trigger A creature leaves the swarm's space


Effect The swarm loses 2d8 untyped HP as ants cling to the creature and continue biting, dealing 7d8 persistent,piercing damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.

Inexorable

The apocalypse ant swarm recovers from the slowed and stunned conditions at the end of its turn. It's immune to penalties to its Speeds and ignores difficult terrain and greater difficult terrain.

Swarming Bites One Action

Each enemy in the swarm's space takes 7d8 piercing damage (DC 39 fortitude). A creature that fails its save against Swarming Bites becomes Clumsy 1 for 1 round (1 minute on a critical failure). If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat or the action is lost; roll the check after spending the action, but before any effects are applied.

Effect: Swarming Bites



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.