Anxious Baby Scamp SwarmCreature 3
Source Pathfinder Society Quest #22: Friends in Need
Perception +8 (low light vision)
Languages none
Skills Acrobatics +9, Athletics +7
Str +2, Dex +4, Con +3, Int -2, Wis +0, Cha +2
AC 18; Fort +10; Reflex +13; Will +7;
HP 45
Speed 5 feet (fly 30 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 5, Splash Damage 5
Resistances Physical 5
Elemental Draw
The baby scamp swarm can sense creatures with a connection to the elements. It is drawn to creatures that have cast an elemental spell or used an elemental ability within the last round.
Elemental ConduitA creature within the swarm's space that casts an elemental spell or uses an elemental ability does not need to make a flat check. Additionally, the baby scamps empower their spell causing the save DC to be 1 higher.
We're Helping!
The Young scamps all try to help the creatures in their space at the same time. Each creature must attempt a DC 17 will save.
Critical Success The creature is affected as if Guidance had been cast on them.
Success The creature is unaffected.
Failure The creature is Fascinated until the end of their next turn.
Wing Buffet
Each creature within the baby scamp swarm's space takes 3d4 bludgeoning damage (DC 17 basic reflex save).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.