Animated TrebuchetCreature 13
Source Pathfinder Monster Core 2
Perception +21 (darkvision)
Languages none
Skills Athletics +24
Str +9, Dex +2, Con +8, Int -5, Wis +0, Cha -5
AC 36 32 when broken); construct armor; Fort +29; Reflex +19; Will +17;
HP 200
Speed 20 feet
Arm
+27 (+22, +17) to hit (magical, reach 15) 3d12+11 BludgeoningRock
+27 (+22, +17) to hit (brutal, magical) 3d10+11 BludgeoningConstruct Armor (Hardness 14)
Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the trebuchet takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32.
Launch
Requirements The animated trebuchet has a creature Grabbed in its arm.
Effect The animated trebuchet attempts an athletics check against the grabbed creature's Fortitude DC.
On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes 4d12 bludgeoning damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (DC 33 reflex save).
On a successful Launch, the animated trebuchet must Interact to reposition its arm into the proper position before it can Launch again.
Trample
Large or smaller, arm, DC 33 reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Large armies sometimes pay exorbitant fees to animate their siege weapons.
Many animated objects have useful functions but become dangerous when left uncontrolled.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.