Animated Treasure SwarmCreature 7
Source Pathfinder #215: To Blot Out the Sun
Perception +11 (darkvision)
Languages none
Skills Acrobatics +15, Athletics +17
Str +6, Dex +4, Con +4, Int -5, Wis +0, Cha -5
AC 25 21 when broken), construct armor; Fort +15; Reflex +15; Will +9;
HP 85
Speed 30 feet
Immunities precision
Weaknesses Area Damage 10, Splash Damage 10
Construct Armor
Like normal objects, an animated treasure swarm has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to its Hardness. Once an animated treasure swarm is reduced to fewer than half its Hit Points, or immediately upon becoming damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its AC to 21.
Blade Storm
(magical)Each enemy in the animated treasure swarm's space takes 6d6 piercing or 6d6 slashing damage (DC 25 reflex save).
One with the Hoard
Requirements The animated treasure swarm is adjacent to Viseldron's hoard
Effect The animated treasure swarm enters Viseldron's hoard, then emerges from the hoard at any other point in, or adjacent to, the hoard's area.
Trash the Place
(magical)The animated treasure swarm hurls its most fragile components in a destructive barrage, dealing 4d6 bludgeoning damage to all creatures in a 20-foot burst within 100 feet (DC 25 reflex save).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.