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Animated Tea CartCreature 8


UncommonMediumConstructMindless
Source Pathfinder #183: Field of Maidens
Perception +13 (darkvision)
Languages none
Skills Athletics +18, Stealth +16
Str +4, Dex +6, Con +4, Int -5, Wis +0, Cha -5

AC 28 24 when broken), construct armor; Fort +16; Reflex +18; Will +12;
HP 120
Speed 25 feet

Slam One Action +15 (+10, +5) to hit (magical, unarmed) 2d8+9 Bludgeoning
Dish One Action +15 (+10, +5) to hit (magical, versatile p, versatile s) 2d6+8 Bludgeoning

Construct Armor (Hardness 8)

Like normal objects, an animated tea cart has Hardness. This Hardness reduces any damage the tea cart takes by an amount equal to the Hardness. Once an animated tea cart is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 24.

Scald One Action

Frequency once per round


Effect The tea cart ejects piping-hot tea in a 15-foot cone that deals 5d6 fire damage (DC 26 reflex).



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.