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Animated Knickknack (3-4)Creature 1


UncommonSmallConstructMindless
Source Pathfinder Society Scenario #3-05: Inheritor's Rite
Perception +5 (darkvision)
Languages none
Skills Athletics +7
Str +2, Dex +1, Con +0, Int -5, Wis +0, Cha -5

AC 16 14 when broken); construct armor; Fort +5; Reflex +9; Will +5;
HP 16
Speed 15 feet

Slam One Action +7 (+3, -1) to hit (agile, magical, unarmed) 1d8+2 Bludgeoning

Construct Armor (Hardness 2)

Like normal objects, an animated knickknack has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated knickknack is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 14.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.