Animated KiteCreature 0
Source Pathfinder Lost Omens Tian Xia World Guide
Perception +6 (darkvision)
Languages none
Skills Acrobatics +7
Str +0, Dex +3, Con +0, Int -5, Wis +0, Cha -5
AC 15 13 when broken; construct armor; Fort +4; Reflex +9; Will +4;
HP 10
Speed 0 feet (fly 30 feet)
Frame
+7 (+2, -3) to hit (finesse, magical) 1d6 BludgeoningDarkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Construct Armor (Hardness 1)Like normal objects, an animated kite has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated kite is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.
Attach Line
(manipulate)The animated kite gives its line to an adjacent ally with a free hand. The kite remains attached until the creature releases it or the kite flies more than 60 feet away. A creature between them can also sever the line with a successful Strike against AC 13 that deals any amount of slashing damage.
Sawing Line
Requirements The animated kite has its line attached to an ally
Effect Each creature along the line between the kite and its ally takes 1d6 slashing damage (DC 16 reflex save).
An animated kite is perfect for spying, allowing observation from a great distance, although many are treated more like pets. The kite itself is a simple handcraft, easily created and destroyed, made of enchanted paper stretched over a fine bamboo frame. More advanced kites can be decorated with a variety of runes that allow the enchanter to see or hear from a distance.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.