Angry Mordant Spire PlundererCreature 5
Source Pathfinder Society Scenario #6-15: Lost and Forgotten
Perception +11 (low light vision)
Languages Azlanti, Common, Elven
Skills Lore +14, Acrobatics +12, Athletics +12, Intimidation +12
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +2
AC 21; Fort +9; Reflex +14; Will +11;
HP 75
Speed 30 feet
Fist
+16 (+12, +8) to hit (agile, nonlethal, unarmed) 1d4+8 BludgeoningNaval Pike
+14 (+9, +4) to hit 1d6+8 PiercingDagger
+16 (+12, +8) to hit (agile, versatile s) 1d4+8 PiercingNaval Pike
+16 (+11, +6) to hit (thrown 20) 1d6+8 PiercingPike and Strike

The plunderer makes a melee Strike with their naval pike. If this Strike hits, the plunderer can either move the target 5 feet within the pike's reach or make a fist Strike against the target without increasing their multiple attack penalty until after the first Strike.
Plunderer's Command
(auditory, concentrate, emotion, linguistic, mental)Frequency once per round
Effect The plunderer orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the plunderer's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.
Effect: Bosun's Command
A ship's boatswain, or bosun, leads the deckhands who maintain the ship.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.