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Angry Foolhardy MercenaryCreature 1


MediumChaoticHumanHumanoid
Source Pathfinder Society Quest #17: Escorting a Mirage
Perception +5
Languages Common
Skills Lore +4, Athletics +5, Deception +5, Intimidation +5, Stealth +7
Str +2, Dex +3, Con +2, Int +0, Wis -2, Cha +0

AC 16; Fort +6; Reflex +9; Will +4;
HP 25
Speed 25 feet

Shortsword One Action +6 (+2, -2) to hit (agile, finesse, versatile s) 1d6+2 Piercing
Dagger One Action +6 (+2, -2) to hit (agile, finesse, thrown 10, versatile s) 1d4+2 Piercing

Shoulder Check One Action

The angry foolhardy mercenary strides up to their speed and makes an Athletics check to Shove or Trip one adjacent target at the end of their stride.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.