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Angry Chelaxian AdjutantCreature 3


MediumHumanHumanoid
Source Pathfinder Society Quest #21: Infernal Infiltration
Perception +9
Languages Common, Diabolic
Skills Lore +9, Athletics +10, Intimidation +9, Religion +7
Str +4, Dex +1, Con +1, Int +1, Wis +0, Cha +4

AC 19; Fort +13; Reflex +7; Will +10;
HP 48
Speed 20 feet

Mace One Action +10 (+5, +0) to hit (shove) 2d6+4 Bludgeoning
Fist One Action +4 (+0, -4) to hit (agile, finesse, nonlethal, unarmed) 1d4+4 Bludgeoning
Dagger One Action +4 (+0, -4) to hit (agile, finesse, versatile s) 1d4+4 Piercing
Dagger One Action +4 (+0, -4) to hit (agile, finesse, thrown 10, versatile s) 1d4+4 Piercing

I'll Make You Regret This! One Action (auditory, emotion, fear, mental)

The Chelaxian adjutant threatens their foes. All foes within 30 feet of the adjutant are Frightened 1. They cannot reduce their frightened value so long as the adjutant maintains this ability. The adjutant must spend an action each round to maintain it.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.