AnancusCreature 8
Perception +16 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +19, Survival +16
Str +7, Dex +0, Con +5, Int -4, Wis +2, Cha -2
AC 25; Fort +19; Reflex +14; Will +16;
HP 170
Speed 40 feet
Tusk
+19 (+14, +9) to hit (reach 15, unarmed) 2d12+11 PiercingFoot
+17 (+12, +7) to hit (reach 10, unarmed) 2d10+9 BludgeoningTrample

Large or smaller, foot, DC 25 reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Tusk Sweep
The anancus sweeps its long tusks back and forth, dealing 4d6 bludgeoning damage to all creatures in a 15-foot cone, who must make a DC 27 reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is knocked Prone.
Critical Failure The target takes double damage, is knocked prone, and is pushed 5 feet away from the anancus.
The anancus is an ancient species of elephant with unusually long tusks and a trunk shorter than its more modern cousins.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.