🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Amyleda BlackwellCreature 9


Unique​Medium​Demon​Fiend​Unholy​
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +17 (darkvision)
Languages Chthonian, Common, Diabolic, Draconic, Empyrean, Necril, Varisian
Skills Acrobatics +17, Athletics +18, Deception +22, Diplomacy +20, Intimidation +18, Occultism +18, Religion +18, Society +18
Str +3, Dex +4, Con +4, Int +5, Wis +4, Cha +7

AC 27; Fort +17; Reflex +15; Will +19; +1 status to all saves vs. magic
HP 145
Speed 25 feet (fly 35 feet)
Weaknesses Cold Iron 10, Holy 10

Bladed Scarf One Action +20 (+15, +10) to hit (disarm, finesse, magical, reach 10, sweep, trip) 2d6+9 Slashing

+1 Status to All Saves vs. MagicRejection Vulnerability

As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 2d8 mental damage.

For 1 hour after causing mental damage to a succubus in this way, a creature can deal 2d8 mental damage to the succubus with a successful Demoralize action incorporating its rejection.

Seductive Presence (aura, emotion, mental)

10 feet.

Any creature in the aura that could be sexually attracted to a succubus takes a –2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.

Change Shape One Action (concentrate, divine, polymorph)

The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Embrace One Action (attack)

The succubus attempts to Grapple a creature using their Diplomacy bonus instead of Athletics. If the creature is willing, the succubus automatically succeeds.

Passionate Kiss One Action (divine, emotion, mental, unholy, void)

Frequency once per round


Effect The succubus engages a creature they have Grabbed or Restrained in an embrace or other act of passion to drain its vital essence.

The kiss makes the creature Drained 1 or increases its drained value by 1, to a maximum of 4. The creature takes 3d6 void damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 28 will save or be affected by a Suggestion to submit to more actions of passion rather than trying to Escape.

Profane Gift Three Actions (divine, mental)

Frequency once per day


Effect The succubus gives a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with suggestion through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the succubus's Suggestion spells.

A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an atone ritual. The succubus can remove the gift as a free action to give the recipient a curse, making them Stupefied 3 with an unlimited duration.

A summoned succubus can't grant a profane gift.

Effect: Profane Gift

Spiritual Anguish Two Actions (divine, emotion, mental, unholy)

Amyleda gives a creature within 30 feet a wistful smile, then instills within their mind the sudden conviction that someone who loved them in the past has either betrayed them or died. The targeted creature takes 8d6 mental damage and must attempt a DC 28 will save. Amyleda can't use Spiritual Anguish again for 1 hour or until she gives a creature a Passionate Kiss—whichever comes first.


Critical Success The creature is unaffected and is temporarily immune for 24 hours.

Success The creature takes half damage.

Failure The creature takes full damage and is Stupefied 1 by the distraction for 1 minute.

Critical Failure The creature takes double damage and is stupefied 1 from the distraction for 24 hours.


Divine Innate Spells (DC 28, +20 to hit)

1st Level: Charm (At Will)
3rd Level: Mind Reading (At Will)
4th Level: Suggestion (At Will), Translocate, Translocate (At Will)
5th Level: Truespeech (Constant)
6th Level: Dominate


Rituals

Demonic Pact, Call Spirit



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Demon

A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.