Amoeba SwarmCreature 1
Source Pathfinder Monster Core 2
Perception +3 (motion sense (precise) 60 feet)
Languages none
Skills Stealth +1
Str +0, Dex -2, Con +3, Int -5, Wis +0, Cha -5
AC 9; Fort +8; Reflex +1; Will +3;
HP 35
Speed 5 feet (climb 5 feet, swim 10 feet)
Immunities acid, bleed, critical hits, precision, unconscious, visual
Weaknesses Area Damage 3, Fire 3, Splash Damage 3
Resistances Slashing 4, Piercing 4
Motion Sense
An amoeba swarm can sense nearby creatures through vibration and air or water movement.
Swarming Slither
The amoeba swarm slithers over each creature in its space, dealing 1d6 acid damage (DC 14 reflex save). A creature that critically fails is Sickened 1.
Weak AcidAn amoeba swarm's acid damages only organic material-not metal, stone, or other inorganic substances.
An amoeba swarm consists of thousands of individual single-celled organisms held together by acrid-smelling slime. As ravenous as they are mindless, amoeba swarms use no tactics.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
OozeOozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.