Ambush SpyCreature 6
Source Pathfinder Society Scenario #4-99: Blessings of the Forest
Perception +17 (low light vision)
Languages Common, Elven
Skills Lore +16, Deception +15, Diplomacy +13, Intimidation +15, Society +12, Stealth +14, Thievery +12
Str +0, Dex +4, Con +1, Int +2, Wis +4, Cha +4
AC 23; Fort +11; Reflex +17; Will +14;
HP 90
Speed 30 feet
Rapier
+16 (+11, +6) to hit (deadly d8, disarm, finesse, magical) 1d6+7 PiercingDagger
+12 (+8, +4) to hit (agile, thrown 10, versatile s) 1d4+6 PiercingNoble's Ally
The ambush spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to [/act gather-information options=nobles-ally] or to [/act make-an-impression options=nobles-ally] among the nobles of that court.
Hidden Blade
Frequency once per round
Effect The ambush spy draws a weapon and then Strikes with it. The target of the Strike is Off-Guard against the attack.
Sneak AttackThe spy deals an extra 2d6 Precision damage to Off-Guard creatures.
No empire would be complete without its spies. The spy is a master of infiltrating the court and blending in: they might be one of a number of nobles, a beloved confidante of the queen, or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information either for blackmail or to auction to the highest bidder.
Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.