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Ambush RunnerCreature -1


UncommonMediumElfHumanoid
Source Pathfinder Society Scenario #4-99: Blessings of the Forest
Perception +4 (low light vision)
Languages Common, Elven
Skills Lore +4, Acrobatics +3, Athletics +5, Nature +2, Survival +4
Str +3, Dex +1, Con +2, Int +0, Wis +2, Cha +0

AC 11; Fort +6; Reflex +3; Will +4;
HP 20
Speed 30 feet

Battle Axe One Action +5 (+0, -5) to hit (sweep) 1d8+1 Slashing
Hatchet One Action +5 (+1, -3) to hit (agile, sweep) 1d6+1 Slashing
Hatchet One Action +3 (-2, -7) to hit (thrown 10) 1d6-1 Slashing

Tandem Chop Reaction

Trigger A creature or object within the ambush runner's reach is hit with a Strike by an ally using a weapon in the axe group

Requirements The ambush runner is holding a weapon in the axe group


Effect The ambush runner attempts a Strike against the same creature or object. If it hits, combine the damage with the damage from the triggering Strike for the purpose of Hardness, resistances, and weaknesses. A creature or object can only be the target of a single Tandem Chop per turn, regardless of the number of ambush runner in reach.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.