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AmarCreature 6


UniqueMediumEvilHumanHumanoid
Source Pathfinder Adventure: The Enmity Cycle
Perception +15 (low light vision)
Languages Osiriani, Taldane
Skills Deception +13, Diplomacy +15, Medicine +11, Occultism +15, Performance +16, Society +13, Stealth +13
Str +2, Dex +4, Con +2, Int +4, Wis +2, Cha +5

AC 23; Fort +11; Reflex +17; Will +14;
HP 100
Speed 25 feet

Rapier One Action +16 (+11, +6) to hit (deadly d8, disarm, finesse) 2d6+8 Piercing

Cruel Performance Two Actions (evil, occult, sonic)

Frequency once per day


Effect The bard makes cruel, cutting comments that draw blood. All enemies within 30 feet take 7d6 slashing damage (DC 24 fortitude save).


Occult Spontaneous Spells (DC 24, +16 to hit)

Cantrips (3rd Level): Bullhorn, Ghost Sound, Haunting Hymn, Light, Summon Instrument
1st Level (3 slots): Biting Words, Charm, Fear
2nd Level (3 slots): Dispel Magic, False Life, Mirror Image
3rd Level (3 slots): Agonizing Despair, Roaring Applause, Slow



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.