Amalgam OozeCreature 3
Source Pathfinder Society Scenario #6-13: All That Glitters
Perception +4 (motion sense (precise) 60 feet)
Languages none
Skills Stealth +10
Str +4, Dex -5, Con +5, Int -5, Wis +1, Cha -5
AC 12; Fort +13; Reflex +0; Will +6;
HP 80
Speed 20 feet
Immunities acid, bleed, critical hits, mental, precision, unconscious, visual
Pseudopod
+11 (+6, +1) to hit (unarmed) 1d8+6 BludgeoningMotion Sense
An amalgam ooze can feel nearby motion through vibration and air movement.
Body Spout
Frequency once per round
Effect The amalgam ooze spews liquid from its body at a creature, roll [/gmr 1d6] to determine the effect using the table below. Each is resisted with a successful DC 16 reflex save:
1: (1d6+2) acid damage
2–3: 1d6 cold damage
4–5: 1d6 fire damage
6: restore 1d6 healing hit points
Dazzling Surface
Requirements The amalgam ooze is targeted by an attack
Effect The multicolored surface of the amalgam ooze shifts rapidly. The attacking creature is Dazzled and Off-Guard until the start of its next turn unless it succeeds at a DC 18 will save.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
OozeOozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.