Albino Giant BatCreature 5
Perception +15 (echolocation (precise) 40 feet, low light vision)
Languages none
Skills Acrobatics +12, Athletics +12, Stealth +12
Str +5, Dex +3, Con +4, Int -4, Wis +4, Cha -2
AC 22; Fort +15; Reflex +12; Will +11;
HP 72
Speed 15 feet (fly 30 feet)
Fangs
+14 (+9, +4) to hit 2d8+7 SlashingWings
+14 (+10, +6) to hit (agile) 2d4+7 PiercingEcholocation (Precise) 40 feet
A bat can use its hearing as a precise sense at the listed range.
Wing Thrash
Trigger An adjacent enemy damages the giant bat.
Effect The bat makes one or two wing Strikes-one against the triggering creature and one against another adjacent creature.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.