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AkridaCreature 4


UniqueSmallAnimalChaoticEvilMutant
Source Pathfinder #179: Cradle of Quartz
Perception +10 (darkvision, scent (imprecise) 30 feet)
Languages Sakvroth, Telepathy 100 Feet
Skills Acrobatics +11, Athletics +13
Str +5, Dex +3, Con +4, Int +0, Wis +3, Cha +0

AC 21; Fort +12; Reflex +11; Will +11;
HP 60
Speed 20 feet (burrow 10 feet)
Resistances Acid 5

Light Pick One Action +13 (+9, +5) to hit (agile, fatal d8, magical) 2d4+7 Piercing
Mandibles One Action +13 (+8, +3) to hit 1d6 Acid + 1d6+7 Slashing
Claw One Action +13 (+9, +5) to hit (agile, unarmed) 1d6+7 Slashing

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Breath Weapon Two Actions (acid, primal)

Akrida spits a gout of slimy green acid in a 30-foot line that deals 5d6 acid damage (DC 20 reflex).

Akrida can't use Breath Weapon again for 1d4 rounds.

Frantic Scramble Two Actions

Akrida makes three claw Strikes against a single creature within reach. His multiple attack penalty doesn't increase until after he makes all three Strikes.


Primal Innate Spells (DC 19, +11 to hit)

Cantrips (2nd Level): Acid Splash
1st Level: Acidic Burst



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Mutant

The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.