Akki (Level 2)Creature 2
Source Pathfinder #216: The Acropolis Pyre
Perception +8 (low light vision)
Languages Common, Tengu, Iblydan
Skills Lore +7, Acrobatics +6, Athletics +8, Intimidation +6, Performance +8, Survival +6
Str +4, Dex +2, Con +3, Int +1, Wis +0, Cha +2
AC 17; Fort +11; Reflex +8; Will +6;
HP 38
Speed 25 feet
Resistances Electricity 2
Falchion
+10 (+5, +0) to hit (forceful, sweep) 1d10+4 SlashingJavelin
+10 (+5, +0) to hit (thrown 30) 1d6+4 PiercingTournament Greatclub
+10 (+5, +0) to hit (backswing, nonlethal) 1d10+4 BludgeoningBlood Storm
(electricity)Frequency once per day
Trigger Akki takes piercing or slashing damage
Effect Akki's blood sprays from the wound, forming a crimson cloud laced with tiny lightning bolts. Adjacent creatures take (1[splash]) electricity1 electricity splash damage, and Akki is Concealed until the end of her next turn.
Tempest Rage
(concentrate, electricity, emotion, mental)Akki channels the ferocity of a raging storm, causing her feathers and weapons to crackle with electricity. She gains 5 temporary Hit Points, deals an additional 1d4 electricity damage with her weapon Strikes, and cannot use actions (except Seek) with the concentrate trait unless they also have the rage trait. These effects last for 1 minute, until she falls Unconscious, or until the encounter ends, whichever comes first. After Akki uses this ability, she cannot do so again for [/gmr 1d10 #Recharge Tempest Rage] minutes.
Thunderous Echo
(sonic)Trigger Akki fails but does not critically fail a Strike against a target within 15 feet
Requirements Akki is affected by Tempest Rage
Effect Even though her attack missed, a thunderclap follows an instant later in the weapon's wake. The Strike's target takes 1d4 sonic damage (DC 16 fortitude save). The target is Deafened for 1d4 rounds if they critically fail the saving throw.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
TenguA creature with this trait is a member of the tengu ancestry. Tengus are humanoids who resemble crows. An ability with this trait can be used or selected only by tengus. An item with this trait is created and used by tengus.