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AiluranCreature 5


Uncommon​Small​Chaotic​Fey​
Source Pathfinder Blog
Perception +14 (low light vision, silversense (imprecise) 30 feet)
Languages Common, Fey
Skills Lore +13, Athletics +12, Diplomacy +10, Nature +12, Stealth +10, Survival +10
Str +4, Dex +5, Con +4, Int +4, Wis +3, Cha +4

AC 20; Fort +9; Reflex +12; Will +15; +1 status to all vs. poison
HP 80
Speed 20 feet
Weaknesses Cold Iron 5
Resistances Silver 5

Club One Action +13 (+8, +3) to hit 1d6+6 Bludgeoning
Claw One Action +13 (+9, +5) to hit (agile, unarmed) 1d6+6 Slashing
Boomerang One Action +13 (+8, +3) to hit 1d6+6 Bludgeoning

Silversense

Silversense allows the ailurian to sense the presence of silver objects.

+1 Status to All Saves vs. PoisonSilver Sustenance One Action

The ailuran eats an amount of silver equal to 10 sp and regains 1d6 healing Hit Points. An ailuran can subsist by consuming silver instead of normal food.

Returning Throw Two Actions

The ailuran makes a boomerang Strike, after which the boomerang returns to the ailuran's hand.

Sneak Attack

The ailuran deals 1d6 extra precision damage to Off-Guard creatures.


Primal Innate Spells (DC 20, +12 to hit)

Cantrips (3rd Level): Dancing Lights
2nd Level: Glitterdust, Illusory Object (At Will) (Silver Objects only), Speak with Animals (Constant)
5th Level: Passwall


Ailurans are reclusive fey with an obsession for silver. This fixation makes them a pesky foil to silver miners and werecreatures alike. Though the creatures don't necessarily harbor any ill will to others and would prefer to just be left alone, miners consider them pests. Ailurans, sometimes called silver seekers, are infamous for sneaking into or breaking into silver mines to obtain the object of their affection—silver. Miners, not wanting to be stolen from, keep alert for ailuran activity. It's unsure why ailurans have an animosity to werecreatures, but their obsession with silver serves them well in this regard. Some ailurans use the silver they collect to make silver weapons they use to hunt down these shapeshifters. Werecreatures aware of this enmity tend to avoid regions where ailurans live. Ailurans live in small groups in secluded forested hills and mountains—typically locations in which silver can be found in abundance. When not raiding mines, ailurans can be found in trees where they often make their homes. They have a supernatural ability to sense the presence of silver and have been known to accost travelers and charge them a silver toll to allow passage through their lands. While not outwardly friendly, many ailurans are open to trade and will barter with creatures passing through their forests. However, if a visitor makes a bad impression, the creatures sometimes use their illusory magic to create false silver items they use to trade, leaving the traveler empty handed once the magic's duration runs out.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fey

Creatures of the First World are called the fey.