AhvothianCreature 7
Source Pathfinder Adventure: The Slithering
Perception +18 (darkvision)
Languages Chthonian, Common, Speak With Animals
Skills Athletics +19, Crafting +11, Intimidation +15, Religion +11, Survival +17
Str +6, Dex +2, Con +4, Int +0, Wis +4, Cha +2
AC 25; Fort +18; Reflex +12; Will +15;
HP 160
Speed 30 feet (Freedom Of Movement 25 feet)
Weaknesses Cold 5, Holy 5
Resistances Fire 10
Jaws
+18 (+13, +8) to hit (unarmed, unholy) 2d10+8 PiercingLongspear
+18 (+13, +8) to hit (reach 10, unholy) 1d8+8 PiercingJavelin
+14 (+9, +4) to hit (thrown 30, unholy) 1d6+8 PiercingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Reptile MasterWhen an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23.
Wicked TrophiesAn ahvothian chooses a creature type (such as animal, celestial, or humanoid) from which they currently carry a trophy from a past kill.
Their weapon Strikes against creatures of that type deal an additional 1d10 damage and they gain a +2 status bonus on Intimidation checks against creatures of that type.
The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour.
Nearly all ahvothians encountered on the Material Plane have selected humanoids as the focus of their wicked trophies.
Divine Innate Spells (DC 23, +15 to hit)
1st Level: Charm (At Will), Fear (At Will)
2nd Level: Death Knell (At Will), Speak with Animals (Constant)
3rd Level: Earthbind (At Will)
4th Level: Creation, Freedom of Movement (Constant)
Ahvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods. Relentless trackers and survivalists, ahvothians are skilled at navigating jungles and are most commonly encountered stalking prey or operating out of fortified ruins. Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs-particularly carnivores such as allosauruses or deinonychuses-as hunting companions or guard animals. Although dangerous in large groups, ahvothians have such a strong desire to assert dominance over others that ahvothian armies frequently fall to infighting and bloody battles for dominance within days, or even hours. The mightiest ahvothians might lead dozens of their kin and herds of carnivorous dinosaurs.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.