Ahrkinos (3-4)Creature 4
Source Pathfinder Society Quest #5: The Dragon who Stole Evoking Day
Perception +11 (darkvision, scent (imprecise) 30 feet)
Languages Common, Draconic, Osiriani
Skills Acrobatics +10, Athletics +12, Intimidation +8, Society +7, Stealth +10
Str +4, Dex +3, Con +4, Int +0, Wis +3, Cha -1
AC 21; Fort +13; Reflex +11; Will +8;
HP 70
Speed 20 feet (fly 40 feet, swim 30 feet)
Immunities paralyzed, unconscious
Resistances Acid 10
Fangs
+13 (+8, +3) to hit 2d8+6 PiercingTail
+13 (+8, +3) to hit (reach 10) 2d6+6 BludgeoningTail Lash

Trigger A creature within reach of Ahrkinos's tail uses an action to Strike or attempt a skill check.
Effect Ahrkinos attempts to Strike the triggering creature with his tail. If he hits, the creature takes a -2 circumstance penalty to the triggering roll.
Caustic Mucus
(acid, arcane)Ahrkinos spits a ball of caustic mucus up to a range of 50 feet that explodes in a 10-foot burst. Creatures within the burst take 5d6 acid damage (DC 20 reflex save). Those that fail this save also take 1d6 persistent,acid damage and take a –5-foot status penalty to their Speed. This Speed reduction ends with the persistent acid damage.
Ahrkinos can't use Caustic Mucus again for 1d6 rounds.
Draconic Frenzy
Ahrkinos makes one fangs Strike and two tail Strikes in any order.
Old BonesAhrkinos's age has left him infirm and makes it difficult for him to fly. Ahrkinos becomes Fatigued if he uses more than one Fly action to fly in a single round. His Speed Surge is considered one Fly action for this purpose. In addition, he immediately begins to fall at the end of his turn if he is flying, but treats the fall as 40 feet shorter.
Speed Surge
(move)Ahrkinos moves up to twice his Speed. He can do this three times per day.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.