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Afziaka StalkerCreature 12


UncommonLargeAnimalEvilMindless
Source Pathfinder #185: A Taste of Ashes
Perception +22 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +23, Stealth +25, Survival +22
Str +7, Dex +5, Con +4, Int -5, Wis +4, Cha -2

AC 32; Fort +22; Reflex +25; Will +18;
HP 250
Speed 40 feet
Immunities disease

Fangs One Action +26 (+21, +16) to hit 3d10+13 Piercing
Claw One Action +26 (+22, +18) to hit (agile, unarmed) 3d8+13 Slashing

Grave-Bound Guts (divine)

While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.

Hunger Pangs (curse, divine)

A creature damaged by the afziaka's fangs must succeed at a DC 30 fortitude save or become Enfeebled 2 for 1 hour. The creature can remove this condition earlier by consuming at least a handful of raw meat.

Rend One Action

Claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.

Slip Between Two Actions (concentrate, divine, teleportation)

The stalker teleports into an occupied space it can see within 50 feet and makes a melee Strike.


Big predatory animals like dire wolves or hyaenodons might survive as an afziaka stalker, magically able to stalk their quarry.


Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.