Afziaka BruteCreature 6
Source Pathfinder #185: A Taste of Ashes
Perception +12 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +16, Survival +14
Str +6, Dex +2, Con +4, Int -5, Wis +2, Cha -3
AC 23; Fort +16; Reflex +14; Will +12;
HP 120
Speed 40 feet
Immunities disease
Fangs
+17 (+12, +7) to hit 2d10+9 PiercingHoof
+17 (+12, +7) to hit 2d8+7 BludgeoningGrave-Bound Guts (divine)
While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.
Hunger Pangs (curse, divine)A creature damaged by the afziaka's fangs must succeed at a DC 22 fortitude save or become Enfeebled 2 for 1 minute. The creature can remove this condition earlier by consuming at least a handful of raw meat.
Trample
Medium or smaller, hoof, DC 23 reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
An afziaka brute arises from a horse, bull, or other large animal.
Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.