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Adma HeavenstrikerCreature 8


UniqueMediumHumanoidVishkanya
Source Pathfinder Society Scenario #7-11: The Darkness Within
Perception +19 (low light vision)
Languages Common, Shadowtongue, Vishkanyan
Skills Acrobatics +18, Deception +14, Diplomacy +12, Intimidation +12, Stealth +19, Thievery +18
Str +2, Dex +5, Con +4, Int +1, Wis +2, Cha +4

AC 27; Fort +16; Reflex +19; Will +13;
HP 130
Speed 30 feet
Resistances Poison 8

Rapier One Action +19 (+14, +9) to hit (deadly 2d8, disarm, finesse, magical) 2d6+7 Piercing
Sample 73 One Action +19 (+14, +9) to hit (magical, splash) 1 Acid + 1d6 Acid + 3d6 Poison

Close Quarters

Adma isn't Off-Guard to creatures of 8th-level or lower that are flanking her.

Venom Spit Reaction

Trigger Adma is targeted with a Strike by a creature within 30 feet


Effect Adma spits venom into the attacker's eyes. The attacker takes 2d6 poison damage (DC 23 reflex save). On a failure, the creature is Off-Guard until the end of the target's next turn.

Extend Potency One Action (manipulate)

Requirements Adma has envenomed her weapon


Effect Adma spits on the blade, revitalizing the venom. The venom remains potent until the end of Adma's next turn.

Quick Envenom One Action

Adma Interacts to draw her rapier, then applies a venom to it. The venom remains potent until the end of Adma's next turn, or until Adma hits a target or critically fails an attack roll.

Sneak Attack

Adma deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to Adma.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Vishkanya

An ancestry with snake-like features and powerful venom.