AdeptCreature -1
Source Pathfinder NPC Core
Perception +4
Languages Common
Skills Lore +5, Arcana +5, Diplomacy +3, Occultism +5, Society +5
Str +0, Dex +2, Con +0, Int +3, Wis +2, Cha +1
AC 14; Fort +2; Reflex +4; Will +6;
HP 8
Speed 25 feet
Fist
+6 (+2, -2) to hit (agile, nonlethal, unarmed) 1d4 BludgeoningJournal
+6 (+1, -4) to hit (nonlethal, thrown 10) 1d6 BludgeoningFocused Thinker
(concentrate)The adept concentrates to muster knowledge and wisdom. While focusing, they gain a +2 status bonus to checks to Recall Knowledge, but take a –2 penalty to Perception. They can Dismiss this focused state.
Occult Spells Known (DC 15, +7 to hit)
Cantrips (1st Level): Daze, Detect Magic, Telekinetic Hand
Adepts have unlocked only the most minor of occult mysteries. A few are chosen by accomplished practitioners for further training.
Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.