Acid OozeCreature 1
Source Pathfinder Society Scenario #6-13: All That Glitters
Perception +3 (motion sense (precise) 60 feet)
Languages none
Skills Stealth +5
Str +2, Dex -5, Con +4, Int -5, Wis +0, Cha -5
AC 8; Fort +9; Reflex +0; Will +2;
HP 25
Speed 10 feet
Immunities acid, bleed, critical hits, precision, unconscious, visual
Pseudopod
+9 (+4, -1) to hit (unarmed) 1d4 Acid + 1d6+1 BludgeoningAcid Spurt

Frequency once per round
Effect The acid ooze spurts a blast of acid at a target (range 10 feet) dealing 1d6 acid damage with a DC 14 reflex save.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
OozeOozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.