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Accuser AgentCreature 9


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +19 ((+21 to Sense Motive))
Languages Common, Up To 3 Additional Languages
Skills Lore +20, Deception +20, Diplomacy +18, Intimidation +18, Society +18, Stealth +17, Thievery +19
Str +0, Dex +4, Con +0, Int +3, Wis +4, Cha +3

AC 28; Fort +15; Reflex +19; Will +19;
HP 115
Speed 25 feet

Fist One Action +20 (+16, +12) to hit (agile, finesse, nonlethal, unarmed) 1d4+8 Bludgeoning
Dagger One Action +20 (+16, +12) to hit (agile, deadly d6, finesse, magical, versatile s) 2d4+8 Piercing
Dagger One Action +20 (+16, +12) to hit (agile, deadly d6, finesse, magical, thrown 20, versatile s) 2d4+8 Piercing
Sword Cane One Action +20 (+16, +12) to hit (agile, concealable, finesse, magical) 2d8+8 Piercing

+2 to Sense MotiveInsightful

When the accuser agent succeeds at a Perception check, they critically succeed instead.

Objection! Reaction (auditory, linguistic)

Trigger A creature within 30 feet takes an action with the linguistic trait


Effect The triggering creature must succeed a DC 28 will saving throw or their action is disrupted.

Debilitating Sneak Attack

The accuser agent's Strikes deal an extra 3d6 precision damage to Off-Guard creatures. A target who takes this additional precision damage also either becomes Enfeebled 1 or takes a –10-foot status penalty to its Speeds until the end of the agent's next turn.

Effect: Debilitating Sneak Attack


Accuser agents might be high court advocates, official spymasters, or innocuous adjutants delivering important messages to magistrates, generals, officers, or mercenaries. They have ample latitude in matters of government security, though they sometimes have little oversight. When their findings demand an official response, accuser agents present cases before national tribunals or in royal courts.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.