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Accursed SuccubusCreature 5


UncommonMediumChaoticDemonEvilFiendUnholy
Source Pathfinder Society Scenario #4-99: Blessings of the Forest
Perception +12 (darkvision)
Languages Chthonian, Common, Draconic, Empyrean, Three Additional Mortal Languages, Telepathy 100 Feet, Tongues
Skills Acrobatics +11, Deception +14, Diplomacy +16, Intimidation +12, Religion +10, Society +12, Stealth +11
Str +2, Dex +2, Con +3, Int +3, Wis +1, Cha +5

AC 20; Fort +12; Reflex +11; Will +14; +1 status to all saves vs. magic
HP 65
Speed 25 feet (fly 30 feet)
Weaknesses Cold Iron 5, Holy 5

Claw One Action +13 (+9, +5) to hit (agile, finesse, magical, unarmed, unholy) 2d6+6 Slashing

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicRejection Vulnerability

As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 2d6 mental damage. For one hour after causing mental damage to a succubus in this way, a creature can deal 2d6 mental damage to the succubus with a successful Demoralize incorporating its rejection.

Seductive Presence (aura, emotion, mental)

10 feet. Any creature in the aura that could be sexually attracted to a succubus takes a -2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.

Change Shape One Action (concentrate, divine, polymorph)

The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Embrace One Action (attack)

The succubus attempts to [/act grapple skill=diplomacy] a creature using their Diplomacy bonus instead of Athletics. If the creature is willing, the succubus grapples it automatically.

Passionate Kiss One Action (divine, emotion, mental)

Frequency Once per round.


Effect The succubus engages a creature they have Grabbed in an embrace or other act of passion to drain its vital essence. The kiss makes the creature Drained 1 or increases its drained condition by 1, to a maximum of 4. The creature takes 2d6 void damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 22 will save or be affected by a Suggestion to submit to more actions of passion rather than trying to Escape.

Profane Gift Three Actions (divine, mental)

Frequency once per day.


Effect The succubus on can give a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with Suggestion through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the lust demon's suggestion.

A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an Atone ritual. The succubus can remove the gift as a free action to give the recipient a permanent Stupefied 3 condition. A 4th-rank Restoration spell is required to reduce this stupefied condition by 1. A summoned succubus can't grant a profane gift.

Effect: Profane Gift


Divine Innate Spells (DC 26, +18 to hit)

1st Level: Charm (At Will), Detect Alignment (At Will)
3rd Level: Mind Reading (At Will)
4th Level: Dimension Door (At Will), Suggestion (At Will)
5th Level: Tongues (Constant)


Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons-as befits their role in seducing mortals to fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless humanoid forms of any gender to aid in their goals. Most succubi have a feminine true form (incubi, which usually have a masculine true form, are a different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail.

When disguised as a mortal humanoid on the Material Plane, a succubus whispers into the ears of mortals, urging them to pursue their darkest and most destructive desires and pushing them into depravity, using magic only if persuasion fails. While mortals often fixate on succubi's application of sexual lust, these demons are can easily exploit lust for power, knowledge, fame, or any other desire as easily as more carnal appetites. Their ability to infiltrate societies makes them excellent spies, assassins, and political saboteurs as well. Ultimately, the succubus enjoys all means of upending mortal culture.


When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Demon

A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.