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Abyssal WarhoundCreature 1


UncommonMediumAnimalChaoticDemonEvilFiendUnholy
Source Pathfinder Society Scenario #4-99: Blessings of the Forest
Perception +8 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +7, Athletics +5, Intimidation +7, Survival +8
Str +4, Dex +0, Con +4, Int -4, Wis +1, Cha +0

AC 13; Fort +9; Reflex +5; Will +4;
HP 25
Speed 30 feet
Weaknesses Cold Iron 2, Holy 2
Resistances Acid 3

Jaws One Action +9 (+4, -1) to hit (unarmed, unholy) 1d4+4 Piercing

Caustic Drool One Action (acid)

Caustic saliva drips from the warhound's mouth. Until the end of its turn, the abyssal warhound's jaws Strike deals an additional 2 points of acid damage on a successful attack, or 4 points on a critical success.

Effect: Caustic Drool

Shake Two Actions

Requirements The abyssal warhound's Caustic Drool ability is active


Effect The warhound shakes its head, splattering nearby creatures with caustic saliva. All creatures within 10 feet of the warhound take 2d4 acid damage (DC 14 reflex) and the warhound's Caustic Drool ability ends. Abyssal warhounds are immune to this damage.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Demon

A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.