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Abyssal FungiCreature 2


SmallChaoticEvilFungusUnholy
Source Pathfinder Society Scenario #2-01: Citadel of Corruption
Perception +6 (darkvision)
Languages Chthonian, (can't Speak Any Language)
Skills Athletics +8, Nature +6, Stealth +8
Str +3, Dex +3, Con +2, Int -2, Wis +2, Cha +0

AC 18; Fort +8; Reflex +9; Will +6;
HP 45
Speed 25 feet (climb 20 feet)
Weaknesses Cold Iron 5, Holy 5

Slam One Action +11 (+7, +3) to hit (agile, finesse, unarmed) 1d6+4 Bludgeoning
Spore Pod One Action +9 (+4, -1) to hit 1d6+2 Bludgeoning

Spore Burst Reaction

When an abyssal fungus dies, it triggers its Spore Cloud ability immediately.

Spore Cloud Two Actions (poison)

An abyssal fungus can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 14 fortitude save or take 1d4 persistent,poison.

A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).

Spores

A creature that takes damage from an abyssal fungus' ranged spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability


Divine Innate Spells (DC 16, +8 to hit)

2nd Level: Darkness



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.