Abyssal Bunny SwarmCreature 1
Source Pathfinder Society Scenario #4-99: Blessings of the Forest
Perception +7 (darkvision)
Languages Chthonian, Can't Speak
Skills Acrobatics +5, Athletics +5, Stealth +5
Str +2, Dex +2, Con +2, Int +2, Wis -2, Cha +4
AC 15; Fort +7; Reflex +9; Will +3;
HP 20
Speed 20 feet
Immunities swarm mind, precision
Weaknesses Area Damage 3, Cold Iron 3, Holy 3, Splash Damage 3
Resistances Physical 3
Swarm Mind
This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Cute But Deadly (aura, visual)30 feet. The sight of these bunnies with their red glowing eyes and sharp teeth is so unsettling that upon seeing them a creature must attempt a DC 17 will save. On a failure, that creature becomes Frightened 1 (or Frightened 2 on a critical failure) and cannot lower their frightened condition lower than 1 while within the aura. A creature that succeeds at its save is temporarily immune to all abyssal bunny swarm's cute but deadly auras for 1 minute.
Swarming Bites
Each enemy in the swarm's space takes 1d6 piercing damage (DC 14 reflex save). A creature that critically fails its save is becomes Clumsy 1.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
DemonA family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.