Red Mantis Magic School Feature 1
While any thug can commit a murder, proper assassination requires finesse and guile. Deep within the Crimson Citadel, the Red Mantis assassins have developed a specific selection of spells they teach to all magically capable members. These spells complement the assassins' clandestine and deadly methods.
Curriculum
- cantrips: Figment, Gouging Claw
- 1st Fleet Step, Illusory Disguise, Sure Strike
- 2nd Invisibility, Mist
- 3rd Clairaudience, Paralyze
- 4th Clairvoyance, Translocate
- 5th Hallucination, Illusory Scene
- 6th Mislead, Phantasmal Calamity
- 7th Duplicate Foe, Project Image
- 8th Disappearance, Unrelenting Observation
- 9th Phantasmagoria
School Spells initial: Debilitating Terror; advanced: Shroud of the Mantis
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
WizardThis indicates abilities from the wizard class.