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Obedience Feature 1


Champion

Society is ordered with good reason, and people should conduct themselves as appropriate for their proper place.

Edicts enforce proper hierarchies, topple illegitimate hierarchies, lead when you're the most suited to the task

Anathema let one who is lesser than you wield power over you or lead you


Champion's Reaction Iron Command

Relentless Reaction (9th Level) If the enemy refuses, it takes persistent spirit damage equal to your Charisma modifier.

Exalted Reaction (11th Level) Each enemy in your champion's aura other than the triggering creature must also either drop Prone or take mental damage (each enemy chooses). These creatures take only minimum damage (typically 3 damage at 11th level, 4 at 12th, 5 at 16th, and 6 at 19th), and the effects they take can't be adjusted by anything that changes your Iron Command. For instance, the Iron Repercussions feat couldn't turn the damage into persistent mental damage for creatures other than the triggering creature


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Champion

This indicates abilities from the champion class.