Curse of Torrential Knowledge Feature 1
You have a link to true divine knowledge, but your mortal mind struggles to process and act on what you know. Loose materials around you, such as dust, grains of rice, and droplets of water, slowly shift to form strange runes or faint, indecipherable writing, and you sometimes speak unintelligible truths or statements in unknown languages without realizing it. You take a status penalty to Perception checks and Will saving throws equal to your Cursebound value due to the torrential distractions of unasked-for knowledge flooding your mind. If you are cursebound 4, you additionally can't speak, use linguistic effects, or otherwise communicate with your allies. You can still cast spells, but you're Stupefied 1.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
CurseA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
OracleThis indicates abilities from the oracle class.