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Local SaviorBackground


Rare
Source Pathfinder Revenge of the Runelords Player's Guide

Some may be born into a situation that locks them into a heroic destiny or forced into an adventurous lifestyle from an early age through tragic events beyond their control. In your case, you're an entirely self-made hero. You had no childhood trauma or birthright that compelled you into the adventurer's lifestyle, but the small town in which you grew up needed someone to stand up for those in need. Be it an unwavering loyalty to your fellow townsfolk, an inborn conviction that compels you toward the defense of others, or simply a desire to make the world a better place, you volunteered time and again to help the community. This often had you working alongside local churches, faiths, or artisans, and whether or not you became a person of faith or an accomplished artist yourself, your knowledge of all matters faith and art is impressive. Eventually, this led you to join with your fellow PCs, and with their aid, you went from a local savior to an increasingly renowned hero. Yet even if you haven't been back to your hometown, your heart and soul never really left, and the lessons you learned in those formative years of triumphs (and perhaps failures) have made you into the famous adventurer you are today. Queen Sorshen even complimented your early accomplishments in her invitation to you to attend the opening ceremonies for the Circle of Open Hands and mentioned how she'd like you to help inspire the people of Xin-Eurythnia to follow in your footsteps in making the capital city of New Thassilon a safe place to thrive.

Choose two attribute boosts. One must be to Strength or Wisdom, and the other is a free attribute boost.

You're trained in Religion and Art Lore. In addition, choose one of the following small towns as your hometown. As part of your heroic services to your hometown, one of the deities whose presence is strong there has granted you a divine cantrip that you can cast as a divine innate spell at will. This cantrip is heightened to a spell rank equal to half your level rounded up. With your GM's permission, you can select a different small town from somewhere outside of the Saga Lands or even make up a small town of your own design, in which case you should work with your GM to decide which of the following five boons best match the theme and flavor of your hometown.


Condensed:
Boost(s): Strength or Wisdom, free; Skill(s): Religion; Lore: Art Lore; Feat: none.