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Lantern Strobe Two Actions


LightMagicalVisual

Frequency once per hour


Effect As you pulse your lantern, your emitters flash erratically, disorienting your opponents that see it. Each opponent in a 15-foot cone must attempt a fortitude save against your class DC or spell DC (whichever is higher). On a failure, the creature is Dazzled for 1 round. On a critical failure, the creature is Blinded for 1 round and dazzled for the following round.